RedCore
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ActorBase.h
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1#pragma once
2
3#include <actor/ActorBase.h>
4
5namespace red::pub {
6
7 class ActorBase : public ::ActorBase {
8 public:
9 using ::ActorBase::preCreate;
10 using ::ActorBase::create;
11 using ::ActorBase::postCreate;
12
13 using ::ActorBase::preExecute;
14 using ::ActorBase::execute;
15 using ::ActorBase::postExecute;
16 using ::ActorBase::finalUpdate;
17
18 using ::ActorBase::preDraw;
19 using ::ActorBase::draw;
20 using ::ActorBase::postDraw;
21
22 using ::ActorBase::preDelete;
23 using ::ActorBase::doDelete;
24 using ::ActorBase::postDelete;
25
26 using ::ActorBase::setActive_;
27
28 using ::ActorBase::mActorHeap;
30 using ::ActorBase::mActorProfile;
32 using ::ActorBase::mIsMapActor;
33 using ::ActorBase::mIsActive;
35 using ::ActorBase::mParam0;
36 using ::ActorBase::mParam1;
37 using ::ActorBase::mParamEx;
38 using ::ActorBase::mChildList;
39 using ::ActorBase::mChildNode;
40 using ::ActorBase::mParent;
41 using ::ActorBase::mExecuteNode;
42 using ::ActorBase::mDrawNode;
43 using ::ActorBase::mFlag;
44 };
45
46}
Definition ActorBase.h:7
Definition ActorBase.h:5
Definition ActorDonutBlock.h:5