RedCore
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MapActorMgr.h
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1#pragma once
2
3#include <container/seadBuffer.h>
4#include <heap/seadDisposer.h>
5
6namespace red {
7
8constexpr s32 cMapActorNum = 724; // TODO: Move to game headers ?
9
12
13public:
14 static constexpr u32 cSpritemapVersion = 2;
15 static constexpr u16 cMapMetaMask = 0b1111000000000000;
16
17public:
20
21 void init();
22 s32 mapToProf(u16 mapActor);
23 u16 profToMap(s32 profileID);
24
25private:
26 sead::Buffer<s32> mProfileID;
27};
28
29}
Definition MapActorMgr.h:10
s32 mapToProf(u16 mapActor)
u16 profToMap(s32 profileID)
static constexpr u16 cMapMetaMask
Definition MapActorMgr.h:15
Definition ActorDonutBlock.h:5
constexpr s32 cMapActorNum
Definition MapActorMgr.h:8