#include <AudioObject.h>
Inherits red::SoundObject.
|
| | AudioObject (AudAudioPlayer *player, nw::snd::OutputLine outputLine=nw::snd::OutputLine::OUTPUT_LINE_MAIN) |
| nw::snd::SoundHandle * | startSound (const char *label, const sead::Vector2f &pos, nw::snd::OutputLine outputLine=nw::snd::OutputLine::OUTPUT_LINE_MAIN) override |
| nw::snd::SoundHandle * | holdSound (const char *label, const sead::Vector2f &pos, nw::snd::OutputLine outputLine=nw::snd::OutputLine::OUTPUT_LINE_MAIN) override |
| void | calc (const sead::Vector2f &pos) override |
| nw::snd::SoundHandle * | startSound (const char *label, nw::snd::OutputLine outputLine=nw::snd::OutputLine::OUTPUT_LINE_MAIN) |
| nw::snd::SoundHandle * | holdSound (const char *label, nw::snd::OutputLine outputLine=nw::snd::OutputLine::OUTPUT_LINE_MAIN) |
| | SoundObject (AudAudioPlayer *player, nw::snd::OutputLine outputLine=nw::snd::OutputLine::OUTPUT_LINE_MAIN) |
| nw::snd::SoundHandle * | startSound (const char *label, nw::snd::OutputLine outputLine=nw::snd::OutputLine::OUTPUT_LINE_MAIN) |
| nw::snd::SoundHandle * | holdSound (const char *label, nw::snd::OutputLine outputLine=nw::snd::OutputLine::OUTPUT_LINE_MAIN) |
| void | sendRemote (nw::snd::SoundHandle *handle, const char *label, nw::snd::OutputLine outputLine) |
| void | setSoundPosition (nw::snd::SoundHandle *handle, const sead::Vector2f &pos) |
◆ AudioObject()
| red::AudioObject::AudioObject |
( |
AudAudioPlayer * | player, |
|
|
nw::snd::OutputLine | outputLine = nw::snd::OutputLine::OUTPUT_LINE_MAIN ) |
|
inline |
◆ startSound() [1/2]
| nw::snd::SoundHandle * red::AudioObject::startSound |
( |
const char * | label, |
|
|
const sead::Vector2f & | pos, |
|
|
nw::snd::OutputLine | outputLine = nw::snd::OutputLine::OUTPUT_LINE_MAIN ) |
|
inlineoverridevirtual |
◆ holdSound() [1/2]
| nw::snd::SoundHandle * red::AudioObject::holdSound |
( |
const char * | label, |
|
|
const sead::Vector2f & | pos, |
|
|
nw::snd::OutputLine | outputLine = nw::snd::OutputLine::OUTPUT_LINE_MAIN ) |
|
inlineoverridevirtual |
◆ calc()
| void red::AudioObject::calc |
( |
const sead::Vector2f & | pos | ) |
|
|
inlineoverridevirtual |
◆ startSound() [2/2]
| nw::snd::SoundHandle * red::SoundObject::startSound |
( |
const char * | label, |
|
|
nw::snd::OutputLine | outputLine = nw::snd::OutputLine::OUTPUT_LINE_MAIN ) |
|
inline |
◆ holdSound() [2/2]
| nw::snd::SoundHandle * red::SoundObject::holdSound |
( |
const char * | label, |
|
|
nw::snd::OutputLine | outputLine = nw::snd::OutputLine::OUTPUT_LINE_MAIN ) |
|
inline |