#include <seadGameFrameworkCafe.h>
Inherits sead::GameFrameworkCafe.
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| virtual void | procDraw_ () |
| virtual void | procCalc_ () |
| | GameFrameworkCafe (const CreateArg &arg) |
| virtual | ~GameFrameworkCafe () |
| FrameBuffer * | getMethodFrameBuffer (s32 method_type) const override |
| LogicalFrameBuffer * | getMethodLogicalFrameBuffer (s32 method_type) const override |
| f32 | calcFps () override |
| virtual void | setCaption (const SafeString &) |
| void | setCurrentDisplaybuffer (void(*currentDisplaybuffer)(u32)) |
| void | set36c (bool b) |
| void | initializeGraphicsSystem (Heap *heap, s32 argc=0, char **argv=nullptr, const Vector2f &tv_virtual_fb_size=Vector2f::zero, const Vector2f &drc_virtual_fb_size=Vector2f(854.0f, 480.0f), Heap *heap_for_display_buffer=nullptr) |
| | GameFramework () |
| virtual | ~GameFramework () |
| void | createSystemTasks (TaskBase *, const CreateSystemTaskArg &) override |
| virtual void | createControllerMgr (TaskBase *) |
| virtual void | createHostIOMgr (TaskBase *, HostIOMgr::Parameter *) |
| virtual void | createProcessMeter (TaskBase *root_task) |
| virtual void | createSeadMenuMgr (TaskBase *) |
| virtual void | createInfLoopChecker (TaskBase *, const TickSpan &) |
| virtual void | saveScreenShot (const SafeString &) |
| virtual bool | isScreenShotBusy () |
| | Framework () |
| virtual | ~Framework () |
| virtual void | run (sead::Heap *heap, const sead::TaskBase::CreateArg &root_create_arg, const RunArg &run_arg) |
| virtual bool | setProcessPriority (ProcessPriority) |
| virtual void | reserveReset (void *param) |
| TaskMgr * | getTaskMgr () |
| MethodTreeMgr * | getMethodTreeMgr () |
◆ procDraw_()
| virtual void sead::GameFrameworkCafe::procDraw_ |
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◆ procCalc_()
| virtual void sead::GameFrameworkCafe::procCalc_ |
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