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ActorDonutBlock.h
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1#pragma once
2
3#include <map_obj/ChikuwaBlockBase.h>
4
5namespace red {
6
7 /**
8 * @brief An implementation of Donut Block as an actor instead of a tile.
9 */
11 SEAD_RTTI_OVERRIDE(ActorDonutBlock, ActorMultiState)
12
13 public:
15
16 ActorDonutBlock(const ActorCreateParam& param);
18
19 Result create() override;
21
23
26
27 virtual void loadActorRes();
28
29 DECLARE_STATE_ID(ActorDonutBlock, Idle)
30 };
31
32}
An implementation of Donut Block as an actor instead of a tile.
Definition ActorDonutBlock.h:10
void reset1() override
virtual void loadActorRes()
ActorDonutBlock(const ActorCreateParam &param)
bool execute() override
void reset2() override
Result create() override
void reviveCollisionCheck() override
~ActorDonutBlock() override=default
Definition ActorDonutBlock.h:5