An implementation of Donut Block as an actor instead of a tile.
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#include <ActorDonutBlock.h>
Inherits ChikuwaBlockBase.
An implementation of Donut Block as an actor instead of a tile.
◆ ActorDonutBlock()
| red::ActorDonutBlock::ActorDonutBlock |
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const ActorCreateParam & | param | ) |
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◆ ~ActorDonutBlock()
| red::ActorDonutBlock::~ActorDonutBlock |
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overridedefault |
◆ create()
| Result red::ActorDonutBlock::create |
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◆ execute()
| bool red::ActorDonutBlock::execute |
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◆ reviveCollisionCheck()
| void red::ActorDonutBlock::reviveCollisionCheck |
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◆ reset1()
| void red::ActorDonutBlock::reset1 |
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◆ reset2()
| void red::ActorDonutBlock::reset2 |
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◆ loadActorRes()
| virtual void red::ActorDonutBlock::loadActorRes |
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virtual |
◆ sProfile
| Profile* red::ActorDonutBlock::sProfile |
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static |