RedCore
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red::ActorDonutBlock Member List

This is the complete list of members for red::ActorDonutBlock, including all inherited members.

_1774ActorCollisionprotected
_19c4ChikuwaBlockBaseprotected
_211Actorprotected
_220Actorprotected
_270Actorprotected
Actor(const ActorCreateParam &param)Actorprotected
ActorBase(const ActorCreateParam &param)ActorBaseprotected
ActorCollision(const ActorCreateParam &param)ActorCollisionprotected
ActorDonutBlock(const ActorCreateParam &param)red::ActorDonutBlock
ActorMultiState(const ActorCreateParam &param)ActorMultiState
ActorType enum nameActor
allEnemyDeathEffSet()Actorvirtual
beginFunsui_()ActorCollisionprotectedvirtual
bgCheck_()ActorCollisionprotected
BgCheckFlag enum nameActorCollisionprotected
bgCheckFoot_() constActorCollisionprotected
bgCheckWall_() constActorCollisionprotected
blockHitInit_()Actorprotectedvirtual
cActorType_ChibiYoshiActor
cActorType_EnemyActor
cActorType_GenericActor
cActorType_PlayerActor
cActorType_YoshiActor
calcFallSpeed_()ActorCollisionprotected
Actor::calcFallSpeed_(f32 accel_y, f32 max_fall_speed)Actorprotected
calcJumpSpeedF_()ActorCollisionprotected
calcSpeedF_(f32 accelF, f32 max_speedF)Actorprotected
calcSpeedF_()Actorprotected
calcSpeedX_()Actorprotected
calcSpeedY_()ActorCollisionprotected
Actor::calcSpeedY_(f32 accel_y, f32 speed_max_y)Actorprotected
CarryFlag enum nameActor
carryFukidashiCancel_(s32 action, s32 player_no)Actorprotected
carryFukidashiCheck_(s32 action)Actorprotected
carryFukidashiCheck_(s32 action, const sead::Vector2f &range)Actorprotected
cBgCheckFlag_FootActorCollisionprotected
cBgCheckFlag_HeadActorCollisionprotected
cBgCheckFlag_NoneActorCollisionprotected
cBgCheckFlag_WallActorCollisionprotected
cCarryFlag_AllActor
cCarryFlag_NoneActor
cCarryFlag_ReleaseActor
cCarryFlag_ThrowActor
cCarryFlag_ThrowHardActor
cCullXLimitActorprotectedstatic
cCullYLimitActorprotectedstatic
changeState(const StateID &state_id)ActorMultiStatevirtual
checkCarried(s32 *player_no)Actor
checkEat() constActor
checkForSuitableGround_(const sead::Vector2f &offset) constActorCollisionprotected
checkSnapToGround_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor &foot_sensor)ActorCollisionprotected
checkWater_(f32 *surface_pos_y)ActorCollisionprotected
ChikuwaBlockBase(const ActorCreateParam &param)ChikuwaBlockBase
clampMoveDistance_(BgCollision &bg_collision)ActorCollisionprotected
clrComboCnt()Actor
create() overridered::ActorDonutBlockvirtual
cResult_FailedActorBase
cResult_SuccessActorBase
cResult_WaitActorBase
cScreenOutFlag_SkipCameraCheckActor
cScreenOutFlag_SkipDeletionActor
cScreenOutFlag_SkipNoneActor
cScreenOutFlag_SkipRideCheckActor
cScreenOutFlag_SkipTottenCheckActor
cState_FailedActorBase
cState_NoneActorBase
cState_SuccessActorBase
cState_WaitActorBase
cWaterCalcType_EnablePreCheckActorCollisionprotected
cWaterCalcType_ForceOutActorCollisionprotected
cWaterCalcType_NormalActorCollisionprotected
deleteActor(bool manual_deleted)Actor
deleteRequest()ActorBase
doDelete() overrideActorCollisionprotectedvirtual
draw() overrideChikuwaBlockBaseprotectedvirtual
drawCullCheck_()Actorprotectedvirtual
endFunsui_(f32 speed_y)ActorCollisionprotectedvirtual
enterWater_()ActorCollisionprotected
execute() overridered::ActorDonutBlockvirtual
executeState()ActorMultiState
finalUpdate()ActorBaseprotectedvirtual
getAccelF() constActor
getAccelY() constActor
getActorHeap() constActorBase
getActorType() constActor
getActorUniqueID() constActorBase
getAngle()Actor
getAngle() constActor
getBgCheck() overrideActorCollisionvirtual
getBox_(sead::BoundBox2f &box)ActorCollisionprotectedvirtual
getCarryFlag() constActor
getCenterPos() constActor
getCenterPos2D() constActor
getCenterX() constActor
getCenterY() constActor
getCenterZ() constActor
getChildList() constActorBase
getCollisionCheck()Actor
getCollisionCheck() constActor
getComboCnt() constActor
getDirection() constActor
getEffectZPos() constActor
getLayer() constActor
getManualDeletedFlag() constActor
getMaxFallSpeed() constActor
getMaxSpeedF() constActor
getParam0() constActorBase
getParam1() constActorBase
getParamEx() constActorBase
getParent() constActorBase
getParent() constActorBase
getPlayerDirLR(const sead::Vector3f &position)Actor
getPlayerDirLR()Actor
getPlayerDirUD(const sead::Vector3f &position)Actor
getPlayerDirUD()Actor
getPlayerNo() constActor
getPos()Actor
getPos() constActor
getPos2D()Actor
getPos2D() constActor
getProfFlag() constActor
getProfile() constActorBase
getProfileID() constActorBase
getScale()Actor
getScale() constActor
getSpeedF() constActor
getSpeedMaxVec()Actor
getSpeedMaxVec() constActor
getSpeedVec()Actor
getSpeedVec() constActor
getSwitchFlag0() constActor
getSwitchFlag1() constActor
hasamareBgCheck_()ActorCollisionprotected
hasContact()ChikuwaBlockBaseprotected
incComboCnt()Actor
init()ChikuwaBlockBaseprotected
isActive() constActorBase
isCreatedImmediately() constActorBase
isDrawEnable() constActor
isEnablePressLR_(const ActorBgCollisionCheck &bc)Actorprotected
isEnablePressUD_(const ActorBgCollisionCheck &bc)Actorprotected
isExecEnable() constActor
isFunsui_() constActorCollisionprotectedvirtual
isHitBgCollision_(const BgCollision &bg_collision) constActorCollisionprotected
isMainState(const StateID &state_id) constActorMultiState
isMapActor() constActorBase
isOldState(const StateID &state_id) constActorMultiState
isRequestedDelete() constActorBase
isSpinLiftUpEnable()Actorvirtual
isState(const StateID &state_id) constActorMultiState
isWaterFunsui_() constActorCollisionprotectedvirtual
List typedefActorBase
loadActorRes()red::ActorDonutBlockvirtual
mAccelFActorprotected
mAccelYActorprotected
mActorHeapActorBaseprotected
mActorProfileActorBaseprotected
mActorTypeActorprotected
mActorUniqueIDActorBaseprotected
mAddSpeedFActorprotected
MainState enum nameActorBase
mAngleActorprotected
mAnglePrevActorprotected
mAreaNoActorprotected
mBgCheckObjActorCollisionprotected
mBgRestoredChikuwaBlockBaseprotected
mBgSpeedActorCollisionprotected
mBgSpeedPrevActorCollisionprotected
mBumpDamageTimerActorprotected
mBumpDirectionActorprotected
mCarryDirectionActorprotected
mCarryFlagActorprotected
mCenterOffsetActorprotected
mCheckWaterNeededActorCollisionprotected
mChibiYoshiAwaDataPtrActorprotected
mChibiYoshiEatDataPtrActorprotected
mChildListActorBaseprotected
mChildNodeActorBaseprotected
mColliderChikuwaBlockBaseprotected
mCollisionCheckActorprotected
mCollisionMaskActorprotected
mComboCntActorprotected
mControllerLytPlayerNoActorprotected
mCreatedImmediatelyActorBaseprotected
mCreateFlagActorprotected
mCullLimitActorprotected
mDeleteRequestFlagActorBaseprotected
mDirectionActorprotected
mDrawNodeActorBaseprotected
mEatDataPtrActorprotected
mExecuteNodeActorBaseprotected
mFallDelayTimerChikuwaBlockBaseprotected
mFlagActorBaseprotected
mIsActiveActorBaseprotected
mIsDrawEnableActorprotected
mIsExecEnableActorprotected
mIsInQuicksandActorCollisionprotected
mIsMapActorActorBaseprotected
mIsOnGroundActorCollisionprotected
mIsSubmergedActorCollisionprotected
mIsWaterFunsuiActorCollisionprotected
mJumpAccelFActorCollisionprotected
mJumpFrameActorCollisionprotected
mJumpSpeedFActorCollisionprotected
mLayerActorprotected
mManualDeletedFlagActorprotected
mMaxFallSpeedActorprotected
mMaxSpeedFActorprotected
mModelChikuwaBlockBaseprotected
mNoLavaSplashTimerActorCollisionprotected
mNoWaterCalcActorCollisionprotected
mParam0ActorBaseprotected
mParam1ActorBaseprotected
mParamExActorBaseprotected
mParentActorBaseprotected
mPlayerNoActorprotected
mPosActorprotected
mPosDeltaActorprotected
mPosPrevActorprotected
mPosPrev2Actorprotected
mPosPrevPostExecActorprotected
mProfFlagActorprotected
mPropelPartsActorprotected
mRespawnDelayTimerChikuwaBlockBaseprotected
mRespawnScaleChikuwaBlockBaseprotected
mScaleActorprotected
mShakeAngleZChikuwaBlockBaseprotected
mShakeDelayTimerChikuwaBlockBaseprotected
mShakeXOffsetChikuwaBlockBaseprotected
mSizeActorprotected
mSpawnPosChikuwaBlockBaseprotected
mSpeedActorprotected
mSpeedFActorprotected
mSpeedMaxActorprotected
mStateMgrActorMultiStateprotected
mStepHoldCounterChikuwaBlockBaseprotected
mSteppingPlayerIDsChikuwaBlockBaseprotected
mSwitchFlag0Actorprotected
mSwitchFlag1Actorprotected
mTexAnimChikuwaBlockBaseprotected
mThrowPlayerNoActorprotected
mUseWaterTypeOverrideActorCollisionprotected
mVisibleAreaOffsetActorprotected
mVisibleAreaSizeActorprotected
mWaterCalcTypeActorCollisionprotected
mWaterCheckPosActorCollisionprotected
mWaterGravityActorCollisionprotected
mWaterMaxFallSpeedActorCollisionprotected
mWaterSpeedMaxYActorCollisionprotected
mWaterTypeOverrideActorCollisionprotected
mYoshiSteppingChikuwaBlockBaseprotected
poisonSplashEffect(const sead::Vector3f &pos)Actorvirtual
posMove_()ActorCollisionprotected
Actor::posMove_(sead::Vector3f &delta)Actorprotected
Actor::posMove_(sead::Vector2f &delta_xy, f32 delta_z)Actorprotected
posMoveCalcJump_()ActorCollisionprotected
postCreate(MainState state) overrideActorCollisionprotectedvirtual
postDelete(MainState state)ActorBaseprotectedvirtual
postDraw(MainState state)ActorBaseprotectedvirtual
postExecute(MainState state) overrideActorCollisionprotectedvirtual
preCreate()ActorBaseprotectedvirtual
preDelete()ActorBaseprotectedvirtual
preDraw() overrideActorprotectedvirtual
preExecute() overrideActorCollisionprotectedvirtual
registerInGamescene_()ActorCollisionprotected
removeChild(ActorBase *child)ActorBase
removeCollisionCheck()Actorvirtual
reset1() overridered::ActorDonutBlockvirtual
reset2() overridered::ActorDonutBlockvirtual
resetStep()ChikuwaBlockBaseprotected
Result enum nameActorBase
reviveCollisionCheck() overridered::ActorDonutBlockvirtual
screenOutCheck(u16 flag)Actor
ScreenOutFlag enum nameActor
searchNearPlayer(sead::Vector2f &out)Actor
setAccelF(f32 accelF)Actor
setAccelY(f32 accelY)Actor
setActive_(bool active)ActorBaseprotected
setAreaNo_()Actorprotected
setCarryFall(Actor *, s32)Actorvirtual
setDirection(DirType dir)Actor
setFunsuiPos_(sead::Vector2f dst)ActorCollisionprotectedvirtual
setFunsuiSpeedY_(f32 speed)ActorCollisionprotectedvirtual
setKind(ActorType type)Actor
setMaxFallSpeed(f32 maxFallSpeed)Actor
setMaxSpeedF(f32 maxSpeedF)Actor
setPlayerNo(s8 id)Actorvirtual
setPressBreakBlockDRC_(const BgCollision *bg_collision)Actorprotected
setPressBreakIce_(const BgCollision *bg_collision)Actorprotected
setPressBreakLR_(const ActorBgCollisionCheck &bc)Actorprotected
setPressBreakUD_(const ActorBgCollisionCheck &bc)Actorprotected
setPressIceHeadBreak_(const ActorBgCollisionCheck &bc)Actorprotected
setSmokeDamage_(Actor *actor)ActorCollisionprotectedvirtual
setSpeedF(f32 speedF)Actor
setSpinLiftUpActor(Actor *player)Actorvirtual
setTouchDrcDamage_(const sead::Vector2f &pos)ActorCollisionprotectedvirtual
setWaterFunsui_(bool enable)ActorCollisionprotectedvirtual
slideComboSE(s32 combo_cnt, bool combo_type_2)Actor
smokeDamageEnable_Poison_(f32 surface_pos_y)ActorCollisionprotectedvirtual
smokeDamageEnable_Yogan_(f32 surface_pos_y)ActorCollisionprotectedvirtual
snapToGround_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor &foot_sensor, bool extended, bool force)ActorCollisionprotected
splashEffect_(const sead::Vector3f &pos, EffectID effect_id, u8 wave_scale, const char *sound_label)Actorprotected
sProfilered::ActorDonutBlockstatic
stepCallback(BgCollision *collider_self, ActorBgCollisionCheck *cc_other)ChikuwaBlockBaseprotectedstatic
updateModel(f32 offsetY)ChikuwaBlockBaseprotected
vf134(f32 speed)ActorCollisionprotectedvirtual
vf13C()ActorCollisionprotectedvirtual
vf144(s32)ActorCollisionprotectedvirtual
vfC4()Actorvirtual
vfCC()Actorvirtual
WaterCalcType enum nameActorCollisionprotected
waterSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganWaveSplashEffect(const sead::Vector3f &pos)Actorvirtual
~Actor() overrideActorprotected
~ActorBase()ActorBaseprotectedvirtual
~ActorCollision() overrideActorCollisionprotected
~ActorDonutBlock() override=defaultred::ActorDonutBlock
~ActorMultiState() overrideActorMultiState
~ChikuwaBlockBase() override=defaultChikuwaBlockBase