| _1774 | ActorCollision | protected |
| _19c4 | ChikuwaBlockBase | protected |
| _211 | Actor | protected |
| _220 | Actor | protected |
| _270 | Actor | protected |
| Actor(const ActorCreateParam ¶m) | Actor | protected |
| ActorBase(const ActorCreateParam ¶m) | ActorBase | protected |
| ActorCollision(const ActorCreateParam ¶m) | ActorCollision | protected |
| ActorDonutBlock(const ActorCreateParam ¶m) | red::ActorDonutBlock | |
| ActorMultiState(const ActorCreateParam ¶m) | ActorMultiState | |
| ActorType enum name | Actor | |
| allEnemyDeathEffSet() | Actor | virtual |
| beginFunsui_() | ActorCollision | protectedvirtual |
| bgCheck_() | ActorCollision | protected |
| BgCheckFlag enum name | ActorCollision | protected |
| bgCheckFoot_() const | ActorCollision | protected |
| bgCheckWall_() const | ActorCollision | protected |
| blockHitInit_() | Actor | protectedvirtual |
| cActorType_ChibiYoshi | Actor | |
| cActorType_Enemy | Actor | |
| cActorType_Generic | Actor | |
| cActorType_Player | Actor | |
| cActorType_Yoshi | Actor | |
| calcFallSpeed_() | ActorCollision | protected |
| Actor::calcFallSpeed_(f32 accel_y, f32 max_fall_speed) | Actor | protected |
| calcJumpSpeedF_() | ActorCollision | protected |
| calcSpeedF_(f32 accelF, f32 max_speedF) | Actor | protected |
| calcSpeedF_() | Actor | protected |
| calcSpeedX_() | Actor | protected |
| calcSpeedY_() | ActorCollision | protected |
| Actor::calcSpeedY_(f32 accel_y, f32 speed_max_y) | Actor | protected |
| CarryFlag enum name | Actor | |
| carryFukidashiCancel_(s32 action, s32 player_no) | Actor | protected |
| carryFukidashiCheck_(s32 action) | Actor | protected |
| carryFukidashiCheck_(s32 action, const sead::Vector2f &range) | Actor | protected |
| cBgCheckFlag_Foot | ActorCollision | protected |
| cBgCheckFlag_Head | ActorCollision | protected |
| cBgCheckFlag_None | ActorCollision | protected |
| cBgCheckFlag_Wall | ActorCollision | protected |
| cCarryFlag_All | Actor | |
| cCarryFlag_None | Actor | |
| cCarryFlag_Release | Actor | |
| cCarryFlag_Throw | Actor | |
| cCarryFlag_ThrowHard | Actor | |
| cCullXLimit | Actor | protectedstatic |
| cCullYLimit | Actor | protectedstatic |
| changeState(const StateID &state_id) | ActorMultiState | virtual |
| checkCarried(s32 *player_no) | Actor | |
| checkEat() const | Actor | |
| checkForSuitableGround_(const sead::Vector2f &offset) const | ActorCollision | protected |
| checkSnapToGround_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor &foot_sensor) | ActorCollision | protected |
| checkWater_(f32 *surface_pos_y) | ActorCollision | protected |
| ChikuwaBlockBase(const ActorCreateParam ¶m) | ChikuwaBlockBase | |
| clampMoveDistance_(BgCollision &bg_collision) | ActorCollision | protected |
| clrComboCnt() | Actor | |
| create() override | red::ActorDonutBlock | virtual |
| cResult_Failed | ActorBase | |
| cResult_Success | ActorBase | |
| cResult_Wait | ActorBase | |
| cScreenOutFlag_SkipCameraCheck | Actor | |
| cScreenOutFlag_SkipDeletion | Actor | |
| cScreenOutFlag_SkipNone | Actor | |
| cScreenOutFlag_SkipRideCheck | Actor | |
| cScreenOutFlag_SkipTottenCheck | Actor | |
| cState_Failed | ActorBase | |
| cState_None | ActorBase | |
| cState_Success | ActorBase | |
| cState_Wait | ActorBase | |
| cWaterCalcType_EnablePreCheck | ActorCollision | protected |
| cWaterCalcType_ForceOut | ActorCollision | protected |
| cWaterCalcType_Normal | ActorCollision | protected |
| deleteActor(bool manual_deleted) | Actor | |
| deleteRequest() | ActorBase | |
| doDelete() override | ActorCollision | protectedvirtual |
| draw() override | ChikuwaBlockBase | protectedvirtual |
| drawCullCheck_() | Actor | protectedvirtual |
| endFunsui_(f32 speed_y) | ActorCollision | protectedvirtual |
| enterWater_() | ActorCollision | protected |
| execute() override | red::ActorDonutBlock | virtual |
| executeState() | ActorMultiState | |
| finalUpdate() | ActorBase | protectedvirtual |
| getAccelF() const | Actor | |
| getAccelY() const | Actor | |
| getActorHeap() const | ActorBase | |
| getActorType() const | Actor | |
| getActorUniqueID() const | ActorBase | |
| getAngle() | Actor | |
| getAngle() const | Actor | |
| getBgCheck() override | ActorCollision | virtual |
| getBox_(sead::BoundBox2f &box) | ActorCollision | protectedvirtual |
| getCarryFlag() const | Actor | |
| getCenterPos() const | Actor | |
| getCenterPos2D() const | Actor | |
| getCenterX() const | Actor | |
| getCenterY() const | Actor | |
| getCenterZ() const | Actor | |
| getChildList() const | ActorBase | |
| getCollisionCheck() | Actor | |
| getCollisionCheck() const | Actor | |
| getComboCnt() const | Actor | |
| getDirection() const | Actor | |
| getEffectZPos() const | Actor | |
| getLayer() const | Actor | |
| getManualDeletedFlag() const | Actor | |
| getMaxFallSpeed() const | Actor | |
| getMaxSpeedF() const | Actor | |
| getParam0() const | ActorBase | |
| getParam1() const | ActorBase | |
| getParamEx() const | ActorBase | |
| getParent() const | ActorBase | |
| getParent() const | ActorBase | |
| getPlayerDirLR(const sead::Vector3f &position) | Actor | |
| getPlayerDirLR() | Actor | |
| getPlayerDirUD(const sead::Vector3f &position) | Actor | |
| getPlayerDirUD() | Actor | |
| getPlayerNo() const | Actor | |
| getPos() | Actor | |
| getPos() const | Actor | |
| getPos2D() | Actor | |
| getPos2D() const | Actor | |
| getProfFlag() const | Actor | |
| getProfile() const | ActorBase | |
| getProfileID() const | ActorBase | |
| getScale() | Actor | |
| getScale() const | Actor | |
| getSpeedF() const | Actor | |
| getSpeedMaxVec() | Actor | |
| getSpeedMaxVec() const | Actor | |
| getSpeedVec() | Actor | |
| getSpeedVec() const | Actor | |
| getSwitchFlag0() const | Actor | |
| getSwitchFlag1() const | Actor | |
| hasamareBgCheck_() | ActorCollision | protected |
| hasContact() | ChikuwaBlockBase | protected |
| incComboCnt() | Actor | |
| init() | ChikuwaBlockBase | protected |
| isActive() const | ActorBase | |
| isCreatedImmediately() const | ActorBase | |
| isDrawEnable() const | Actor | |
| isEnablePressLR_(const ActorBgCollisionCheck &bc) | Actor | protected |
| isEnablePressUD_(const ActorBgCollisionCheck &bc) | Actor | protected |
| isExecEnable() const | Actor | |
| isFunsui_() const | ActorCollision | protectedvirtual |
| isHitBgCollision_(const BgCollision &bg_collision) const | ActorCollision | protected |
| isMainState(const StateID &state_id) const | ActorMultiState | |
| isMapActor() const | ActorBase | |
| isOldState(const StateID &state_id) const | ActorMultiState | |
| isRequestedDelete() const | ActorBase | |
| isSpinLiftUpEnable() | Actor | virtual |
| isState(const StateID &state_id) const | ActorMultiState | |
| isWaterFunsui_() const | ActorCollision | protectedvirtual |
| List typedef | ActorBase | |
| loadActorRes() | red::ActorDonutBlock | virtual |
| mAccelF | Actor | protected |
| mAccelY | Actor | protected |
| mActorHeap | ActorBase | protected |
| mActorProfile | ActorBase | protected |
| mActorType | Actor | protected |
| mActorUniqueID | ActorBase | protected |
| mAddSpeedF | Actor | protected |
| MainState enum name | ActorBase | |
| mAngle | Actor | protected |
| mAnglePrev | Actor | protected |
| mAreaNo | Actor | protected |
| mBgCheckObj | ActorCollision | protected |
| mBgRestored | ChikuwaBlockBase | protected |
| mBgSpeed | ActorCollision | protected |
| mBgSpeedPrev | ActorCollision | protected |
| mBumpDamageTimer | Actor | protected |
| mBumpDirection | Actor | protected |
| mCarryDirection | Actor | protected |
| mCarryFlag | Actor | protected |
| mCenterOffset | Actor | protected |
| mCheckWaterNeeded | ActorCollision | protected |
| mChibiYoshiAwaDataPtr | Actor | protected |
| mChibiYoshiEatDataPtr | Actor | protected |
| mChildList | ActorBase | protected |
| mChildNode | ActorBase | protected |
| mCollider | ChikuwaBlockBase | protected |
| mCollisionCheck | Actor | protected |
| mCollisionMask | Actor | protected |
| mComboCnt | Actor | protected |
| mControllerLytPlayerNo | Actor | protected |
| mCreatedImmediately | ActorBase | protected |
| mCreateFlag | Actor | protected |
| mCullLimit | Actor | protected |
| mDeleteRequestFlag | ActorBase | protected |
| mDirection | Actor | protected |
| mDrawNode | ActorBase | protected |
| mEatDataPtr | Actor | protected |
| mExecuteNode | ActorBase | protected |
| mFallDelayTimer | ChikuwaBlockBase | protected |
| mFlag | ActorBase | protected |
| mIsActive | ActorBase | protected |
| mIsDrawEnable | Actor | protected |
| mIsExecEnable | Actor | protected |
| mIsInQuicksand | ActorCollision | protected |
| mIsMapActor | ActorBase | protected |
| mIsOnGround | ActorCollision | protected |
| mIsSubmerged | ActorCollision | protected |
| mIsWaterFunsui | ActorCollision | protected |
| mJumpAccelF | ActorCollision | protected |
| mJumpFrame | ActorCollision | protected |
| mJumpSpeedF | ActorCollision | protected |
| mLayer | Actor | protected |
| mManualDeletedFlag | Actor | protected |
| mMaxFallSpeed | Actor | protected |
| mMaxSpeedF | Actor | protected |
| mModel | ChikuwaBlockBase | protected |
| mNoLavaSplashTimer | ActorCollision | protected |
| mNoWaterCalc | ActorCollision | protected |
| mParam0 | ActorBase | protected |
| mParam1 | ActorBase | protected |
| mParamEx | ActorBase | protected |
| mParent | ActorBase | protected |
| mPlayerNo | Actor | protected |
| mPos | Actor | protected |
| mPosDelta | Actor | protected |
| mPosPrev | Actor | protected |
| mPosPrev2 | Actor | protected |
| mPosPrevPostExec | Actor | protected |
| mProfFlag | Actor | protected |
| mPropelParts | Actor | protected |
| mRespawnDelayTimer | ChikuwaBlockBase | protected |
| mRespawnScale | ChikuwaBlockBase | protected |
| mScale | Actor | protected |
| mShakeAngleZ | ChikuwaBlockBase | protected |
| mShakeDelayTimer | ChikuwaBlockBase | protected |
| mShakeXOffset | ChikuwaBlockBase | protected |
| mSize | Actor | protected |
| mSpawnPos | ChikuwaBlockBase | protected |
| mSpeed | Actor | protected |
| mSpeedF | Actor | protected |
| mSpeedMax | Actor | protected |
| mStateMgr | ActorMultiState | protected |
| mStepHoldCounter | ChikuwaBlockBase | protected |
| mSteppingPlayerIDs | ChikuwaBlockBase | protected |
| mSwitchFlag0 | Actor | protected |
| mSwitchFlag1 | Actor | protected |
| mTexAnim | ChikuwaBlockBase | protected |
| mThrowPlayerNo | Actor | protected |
| mUseWaterTypeOverride | ActorCollision | protected |
| mVisibleAreaOffset | Actor | protected |
| mVisibleAreaSize | Actor | protected |
| mWaterCalcType | ActorCollision | protected |
| mWaterCheckPos | ActorCollision | protected |
| mWaterGravity | ActorCollision | protected |
| mWaterMaxFallSpeed | ActorCollision | protected |
| mWaterSpeedMaxY | ActorCollision | protected |
| mWaterTypeOverride | ActorCollision | protected |
| mYoshiStepping | ChikuwaBlockBase | protected |
| poisonSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| posMove_() | ActorCollision | protected |
| Actor::posMove_(sead::Vector3f &delta) | Actor | protected |
| Actor::posMove_(sead::Vector2f &delta_xy, f32 delta_z) | Actor | protected |
| posMoveCalcJump_() | ActorCollision | protected |
| postCreate(MainState state) override | ActorCollision | protectedvirtual |
| postDelete(MainState state) | ActorBase | protectedvirtual |
| postDraw(MainState state) | ActorBase | protectedvirtual |
| postExecute(MainState state) override | ActorCollision | protectedvirtual |
| preCreate() | ActorBase | protectedvirtual |
| preDelete() | ActorBase | protectedvirtual |
| preDraw() override | Actor | protectedvirtual |
| preExecute() override | ActorCollision | protectedvirtual |
| registerInGamescene_() | ActorCollision | protected |
| removeChild(ActorBase *child) | ActorBase | |
| removeCollisionCheck() | Actor | virtual |
| reset1() override | red::ActorDonutBlock | virtual |
| reset2() override | red::ActorDonutBlock | virtual |
| resetStep() | ChikuwaBlockBase | protected |
| Result enum name | ActorBase | |
| reviveCollisionCheck() override | red::ActorDonutBlock | virtual |
| screenOutCheck(u16 flag) | Actor | |
| ScreenOutFlag enum name | Actor | |
| searchNearPlayer(sead::Vector2f &out) | Actor | |
| setAccelF(f32 accelF) | Actor | |
| setAccelY(f32 accelY) | Actor | |
| setActive_(bool active) | ActorBase | protected |
| setAreaNo_() | Actor | protected |
| setCarryFall(Actor *, s32) | Actor | virtual |
| setDirection(DirType dir) | Actor | |
| setFunsuiPos_(sead::Vector2f dst) | ActorCollision | protectedvirtual |
| setFunsuiSpeedY_(f32 speed) | ActorCollision | protectedvirtual |
| setKind(ActorType type) | Actor | |
| setMaxFallSpeed(f32 maxFallSpeed) | Actor | |
| setMaxSpeedF(f32 maxSpeedF) | Actor | |
| setPlayerNo(s8 id) | Actor | virtual |
| setPressBreakBlockDRC_(const BgCollision *bg_collision) | Actor | protected |
| setPressBreakIce_(const BgCollision *bg_collision) | Actor | protected |
| setPressBreakLR_(const ActorBgCollisionCheck &bc) | Actor | protected |
| setPressBreakUD_(const ActorBgCollisionCheck &bc) | Actor | protected |
| setPressIceHeadBreak_(const ActorBgCollisionCheck &bc) | Actor | protected |
| setSmokeDamage_(Actor *actor) | ActorCollision | protectedvirtual |
| setSpeedF(f32 speedF) | Actor | |
| setSpinLiftUpActor(Actor *player) | Actor | virtual |
| setTouchDrcDamage_(const sead::Vector2f &pos) | ActorCollision | protectedvirtual |
| setWaterFunsui_(bool enable) | ActorCollision | protectedvirtual |
| slideComboSE(s32 combo_cnt, bool combo_type_2) | Actor | |
| smokeDamageEnable_Poison_(f32 surface_pos_y) | ActorCollision | protectedvirtual |
| smokeDamageEnable_Yogan_(f32 surface_pos_y) | ActorCollision | protectedvirtual |
| snapToGround_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor &foot_sensor, bool extended, bool force) | ActorCollision | protected |
| splashEffect_(const sead::Vector3f &pos, EffectID effect_id, u8 wave_scale, const char *sound_label) | Actor | protected |
| sProfile | red::ActorDonutBlock | static |
| stepCallback(BgCollision *collider_self, ActorBgCollisionCheck *cc_other) | ChikuwaBlockBase | protectedstatic |
| updateModel(f32 offsetY) | ChikuwaBlockBase | protected |
| vf134(f32 speed) | ActorCollision | protectedvirtual |
| vf13C() | ActorCollision | protectedvirtual |
| vf144(s32) | ActorCollision | protectedvirtual |
| vfC4() | Actor | virtual |
| vfCC() | Actor | virtual |
| WaterCalcType enum name | ActorCollision | protected |
| waterSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| yoganSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| yoganWaveSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| ~Actor() override | Actor | protected |
| ~ActorBase() | ActorBase | protectedvirtual |
| ~ActorCollision() override | ActorCollision | protected |
| ~ActorDonutBlock() override=default | red::ActorDonutBlock | |
| ~ActorMultiState() override | ActorMultiState | |
| ~ChikuwaBlockBase() override=default | ChikuwaBlockBase | |