RedCore
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red::Mod::AudioSystem Class Reference

#include <Mod.h>

Public Member Functions

 AudioSystem (const char *nameSpace)
 ~AudioSystem ()
AudAudioPlayer * getAudioPlayer ()
AudioObjectgetAudioObject ()
bool loadData (const char *itemName, u32 loadFlag=0xFFFFFFFF, sead::AudioSoundHeapCafe *soundHeap=nullptr)
void update ()

Constructor & Destructor Documentation

◆ AudioSystem()

red::Mod::AudioSystem::AudioSystem ( const char * nameSpace)

◆ ~AudioSystem()

red::Mod::AudioSystem::~AudioSystem ( )

Member Function Documentation

◆ getAudioPlayer()

AudAudioPlayer * red::Mod::AudioSystem::getAudioPlayer ( )
inline

◆ getAudioObject()

AudioObject * red::Mod::AudioSystem::getAudioObject ( )
inline

◆ loadData()

bool red::Mod::AudioSystem::loadData ( const char * itemName,
u32 loadFlag = 0xFFFFFFFF,
sead::AudioSoundHeapCafe * soundHeap = nullptr )

◆ update()

void red::Mod::AudioSystem::update ( )