Event fired after static initializers have ran for the game. This is helpful when accessing .bss variables which are not initialized during mod init. More...
#include <StaticInitEvent.h>
Inherits red::EventBase< StaticInitEvent >.
Public Types | |
| using | Listener = EventBase<StaticInitEvent>::BasicListener |
| Public Types inherited from red::EventBase< StaticInitEvent > | |
| using | Delegator |
| using | ListenerFunc |
Static Public Member Functions | |
| static void | subscribe (EventDelegator< StaticInitEvent >::Listener &listener) |
| static void | emit () |
Additional Inherited Members | |
| Public Member Functions inherited from red::EventBase< StaticInitEvent > | |
| void | consume () |
| bool | isConsumed () const |
Event fired after static initializers have ran for the game. This is helpful when accessing .bss variables which are not initialized during mod init.
| using red::StaticInitEvent::Listener = EventBase<StaticInitEvent>::BasicListener |
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