Namespaces | |
| namespace | pub |
Classes | |
| class | ActorClassExtender |
| class | ActorCreateEvent |
| class | ActorDeleteEvent |
| class | ActorDonutBlock |
| An implementation of Donut Block as an actor instead of a tile. More... | |
| class | AudioObject |
| class | AudioSoundHeap |
| class | ClassExtension |
| class | ClassExtensionInstance |
| struct | ComptimeFixedString |
| class | EventBase |
| class | EventDelegator |
| class | FixedObjectPool |
| A fixed-capacity, allocation-free container holding a pool of objects which get reused on acquire/release without destruction. Useful for handling recyclable objects which should only be initialized once but can be marked inactive and reused without re-creation. More... | |
| class | FreezeFrameEvent |
| Actor event that will pause execution of all actors except the ones specified in the whitelist. More... | |
| class | MapActorMgr |
| class | Mod |
| class | ProfileBuilder |
| Base class for builder objects that operate on profiles. Tracks which fields were set and holds their data. More... | |
| class | ProfileCreateBuilder |
| class | ProfileEditBuilder |
| Builder for partially modifying fields on a vanilla profile by its numeric ID. More... | |
| class | ProfileEx |
| class | ProfileReplaceBuilder |
| Builder for replacing a vanilla profile with a custom one by its numeric ID. More... | |
| class | RedCoreHeap |
| class | RegisterActorExtensionsEvent |
| class | Registrar |
| Per-mod registrar object from which all registrations must be made. More... | |
| class | RenderStepEvent |
| class | ResourceLoadEvent |
| class | SoundObject |
| class | SpriteUtil |
| class | StaticInitEvent |
| Event fired after static initializers have ran for the game. This is helpful when accessing .bss variables which are not initialized during mod init. More... | |
| class | StrybbleUtil |
| class | TaskPrepareEvent |
| Event fired when a task is being prepared. More... | |
Concepts | |
| concept | PoolObject |
Functions | |
| template<size_t N> | |
| ComptimeFixedString (const char(&)[N]) -> ComptimeFixedString< N > | |
| template<typename T> | |
| T | rawRead (const u8 *&ptr) |
Variables | |
| constexpr s32 | cMapActorNum = 724 |
| red::ComptimeFixedString | ( | const | char(&)[N] | ) | -> ComptimeFixedString< N > |
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inline |
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constexpr |